
Having a weapon out in town is not accepted by the guards. There is no loading screen message associated with this.

Lockpick refers to the failed use of the lockpick expression form having enough ranks in guile.

Theft refers to searching bookshelves, cupboards and other containers that are inside a building which is not owned by the player or using the steal expression on an object inside a shop. Daytime burglary may be tempting, but midnight visits are likely to be less risky, if you're stealthy enough anyway. Make sure you aren't caught stealing or the Guards will be called. The player can return to the region right after being kicked out. Witchwood Lake if a murder was committed in Knothole Glade). They are usually sent to the neighboring region (e.g. In addition to paying a fine, murderers will also be penalized by being kicked out of the region where they committed the murder. Killing villagers is a very serious crime, with a heavy penalty associated with it. Watch out for the guards!Īlso referred to as Aggravated assault, this happens when the player attacks anyone with any weapon or spell. Watch out for the guards!Īttacking villagers with a weapon is a serious crime. Hitting villagers can result in a hefty fine. Also, lock picking a door (successfully) and entering the building or staying inside a shop when it is closing time is considered trespassing. Night-time 'visits' are likely to be rewarding, but you must remember to sneak!Ī player will be accused of trespassing if he uses a bed that doesn't belong to him or if he stays for too long inside a building after being told to leave. The guards will also warn you before attacking. The villagers will warn you before calling the guards. Trespassing on someone's property is a crime.
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Vandalism refers to the destruction of any object, such as barrels, crates, windows and doors. Vandalism of someones property will not be tolerated in towns. retaliation against the guards) will be added to the total fine. If the player doesn't pay it or doesn't have enough gold to pay the fine, he will be attacked by the guards. When approached by the guards after committing a crime the player will be asked if he will pay the fine or not. This system is largely irrelevant in regions with no Guards where the residents will all immediately aggro no matter the crime committed if you're seen.įable III: Traitor's Keep Quest Pack ReviewĠ4 March 2011 Crimes in Fable and Fable: The Lost Chapters

Doing these crimes will increase your "bad" side of your hero.Īll 3 main games incorporate a witness system where murdering anyone trying to report your crimes will keep your bounty from increasing pending you don't get seen silencing them. However, serious crimes such as armed assault or murder will not be forgiven through the use of this expression. Good aligned characters may use the apologize expression when committing small crimes such as vandalism and trespassing. Many guards can be convinced not to notice them in the first place, by paying a 1000 gold bribe to any of them.

After this time, the player may return to the region where he was wanted, and he won't be chased or fined. Crimes are slowly forgotten over time, which is indicated on the region map. A player may leave the region in which he committed crimes before being fined. In Fable 2, when you commit a crime, as soon as it is reported to the guards, a bell will start ringing in the background, alerting the player that he/she has been caught. In Fable & Fable: The Lost Chapters an on-screen crime meter will indicate the status of the crime, and the fine you must pay if caught. If you commit a crime, and it is reported to a guard, you officially become a criminal. Guards protect most settlements in Albion, enforcing the law.
